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Book of Travel: An Interesting Social Roleplaying TMORPG Inspired By Genre Classics!

It’s been a while since we’ve highlighted indie games on here so I decided to give the spotlight to a very bizzare, yet unique game called Book of Travel.

Book of Travels is a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world… it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal and no real beginning or end, but for mortal characters the stakes can be high. To me, this sounds like Journey but in MMO format or Tiny Multiplayer Online Role-Playing Game (TMORPG) as the devs refer to it, which is cool!

So instead of the game telling you where to go and what your mission will be, it will trust you to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to Book of Travels.

  • Authentic roleplaying and individual playstyles
    Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
  • Boundless narrative that won’t hold your hand
    Your travels will present you with countless randomly occurring events making your story unique and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world.
  • TMO – Tiny Multiplayer Online
    Other players are few, but your paths will cross – it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable.
  • A beautiful world of uncertainty
    An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
  • Communicate using symbols
    Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience.
  • Innovative RPG systems
    Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.
  • The world is a hand painted diorama
    Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth.
  • Committing to the world – together
    Might and Delight studio is fully committed to making this online world grow and live for a long long time – together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.

I’m quite interested in seeing this game and how it will evolve over time. It’s true that the devs are a small team working from a peaceful island in Stockholm (their words so I’ll believe them), yet I am impressed with how visually intriguing the game looks. There’s a sense of mystery just by looking at the video so I can wait to story it out myself sometime!

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