Well, it was only a matter of time! We just got our a first look at Unreal Engine 5. The next generation engine that achieves photorealism on par with movie CG and real life, and put it within practical reach of development teams of all sizes through highly productive tools and content libraries.

Unreal Engine 5  introducing “Lumen in the Land of Nanite,” a real-time demo running live on PlayStation 5:

Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs—a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.


I have to say, it looks phenomenal on the PS5, and if it looks great on a console, just imagine what this engine will look like on PC. Whats even more impressive is that all of it is playable. We just saw our first look at next gen graphics! Damm, now we’re talking!

Let me know what you guys think?

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