After less than two years of waiting, I finally got my hands on KurtzPel – Bringer of Chaos: the anime based PvP MMO game. I thought that this game would never reach the West, but lo and behold, we finally got it. They had their Global beta this weekend so you know your boy had to get in on that action.
So to give you guys the run down of this game:
KurtzPel is a 3rd Person, Anime-Inspired, Action Battle Game created by KOG, the developers of Grand Chase and Elsword Online.
“KurtzPel is an anime-styled, action battle game from a third-person perspective. Players can battle it out in both PvP and PvE mission-based battle modes with massive boss monsters. Players utilize Karmas (the method used to indicate weapon and class types) when charging into battle.
So yeah, its focus is PvP but they do have some PvE elements to mix things up. For me, the only reason why I even got interested in this game was essentially because of the PvP stuff so I’ll be focusing on that part the most. However before that, let me touch on the PVE aspect for a bit. Since there’s no open world element to this game, KurtzPel does its PvE with instances. And trust me, these instances are no joke. The difficultly scales up quite a bit, to the point were skill and precision will be the deciding factor to your success. The bosses are all really unique and fun to fight against. You basically fight important enemies in the KurtzPel universe and discover the story of KurtzPel by interacting with Hero NPCs. That’s also how you get a low chance to drop special reward (Accessories and etc.). So if you’re not into PvP, there’s that for you. The customization in the beta wasn’t all that deep but the items and clothes you’ll get will help to make you stand out from the crowd.
I played about 6 – 10 hours of the game so I have a fair idea of what to expect. For the most part it’s pretty damm fun. The combat mechanic seems solid enough and the gameplay was very smooth too. The game has a Karma (Weapon) Switching System that lets you have two weapons on you at a given time. There are two roles, breaker and slayer. You can switch your karma at any time during the battle.
Of course the game is not without its issues, both on a technical and balancing standpoint. On the technical standpoint, the game suffers from very noticeable frame-rate issues. It’s more apparent in the online hub lobby, however in a match or a instance it’s not as bad but still present. That, and the hair and clothing tend to clip in on itself too.
From a balancing standpoint, this is where I have a lot more to say. Lets start with ranged characters. In PvP, they are next to impossible to deal with. I feel like I spent a good portion of my fights chasing them down while they minced away at my health. Not only does their projectile stun you, it also create distance, making it a real chore to fight them. Sure, I could switch to my second class and use my bow, but I shouldn’t HAVE to do that if I want to go melee to some degree. Aside from that, the only other thing that annoyed the hell out of me was the capture the flag mission.
Once a mage or bow user gets that flag, you may as well say goodbye to winning the match. Although having the flag on you slows you down, it doesn’t stop them from using the dodge mechanic and projectile to basically stop you from ever reaching them. Maybe I was trash at this mode but I feel like something needs to be done at that mode to balance it out. I’d suggest allowing the flag to be carried for only a limited time. After that, the flag re-spawns at a different location.
Aside from that, the other game modes where OK for the most part. The one thing I’d like to see or add is a 1v1 mode. Look 2v2 is fun, but if my promotion chance is depended on another players skills, then it’s no fun. I’d rather play 1v1 if I’m trying to rank up since that also a part of the game. Overall, I enjoyed my time with the game. It’s in beta so feedback like this is important for them. I hope the game irons out all the small bugs before the final release.