One game that’s been on my radar but hasn’t made buzz from my view is DAEMON X MACHINA, a brand-new, fast-paced mech action game from Kenichiro Tsukuda is coming to Nintendo Switch.

Take your Arsenal, a fully customisable powered suit, out for an array of missions to surmount the enemy at all costs. Choose and equip your Arsenal with a multitude of weapons, obtain more from downed enemy Arsenals, and swap them on the fly to suit your strategy in the face of ever-changing threats.



  • Kenichiro Tsukuda is well known for his work developing the Armored Core series. He and his talented team have developed this brand-new title with the goal of making it “the best mech action game” out there
  • The character designs were created by Yusuke Kozaki, who also worked on Fire Emblem Awakening and Fire Emblem Fates
  • Mech concept designs were created by Mr. Kawamori, who also worked on the Armored Core series and the Super Dimension Fortress Macross series
  • Arsenals can battle freely in the air and on the ground.
  • The player’s avatar is fully customisable with a variety of options
  • Each Arsenal can be equipped with different weapons on its arms and shoulders. The player can also equip back-up weapons on its back and swap them out during battle
  • Grab objects in the environment, like cars and street signs, and use them as melee weapons or projectiles!
  • Defeated enemies may drop ammo and weapons, which the player can obtain and use on the fly
  • Online* and local** wireless multiplayer modes will be available in the full game

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I got to see more gameplay at Gamescom and I’m extremely intrigued by the concept of the game. The visual art style of the game looks amazing and controlling the mech, which are called “Assault” looks fun as hell. Many mech type games always have some type of gauge that limits the amount of time you can spend in the air. This never really captures the feel of controlling a mech that I’ve seen in anime or movies.

In DAEMON X MACHINA, you can fight in the air or ground and there’s no restriction to limit how you want to play. The only limit I’ve seen in terms of maneuver options is when you play as an OUTER. When you run, there’s stamina system, which makes sense to be honest.

Other than that, my only concern for this game is how it plays in handheld mode as that’s my preferred way of playing the Switch. With how expansive the world looks, I hope it doesn’t end up like Xenoblade Chronicles 2, which had horrible downscaling.

Here more new gameplay from Gamescom 2018:

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