Shadow of the #TombRaider will feature Native 4K resolution, HDR, High-Quality Anti-Aliasing, Proven Ambient Occlusion and many other high-end features on PC at launch! Thanks to our partnership with NVIDIA, Ray Tracing technology will also be added in a post-launch update.
The NVIDIA RTX platform fuses ray tracing, deep learning and rasterization to fundamentally transform the creative process for content creators and developers through the NVIDIA Turing GPU architecture and support for industry leading tools and APIs.
Applications built on the RTX platform bring the power of real-time photorealistic rendering and AI-enhanced graphics, video and image processing, to enable millions of designers and artists to create amazing content in a completely new way.
The RTX platform provides software APIs and SDKs running on advanced hardware to provide solutions capable accelerating and enhancing graphics, photos, imaging and video processing. These include:
- Ray Tracing (OptiX, Microsoft DXR, Vulkan)
- AI-Accelerated Features (NGX)
- Rasterization (Advanced Shaders)
- Simulation (CUDA 10, PhysX, Flex)
- Asset Interchange Formats (USD, MDL)
Ray tracing, which has long been used for non-real-time rendering, provides realistic lighting by simulating the physical behavior of light. Ray tracing calculates the color of pixels by tracing the path that light would take if it were to travel from the eye of the viewer through the virtual 3D scene. As it traverses the scene, the light may reflect from one object to another (causing reflections), be blocked by objects (causing shadows), or pass through transparent or semi-transparent objects (causing refractions). All of these interactions are combined to produce the final color of a pixel that then displayed on the screen.
RTX-capable GPUs include dedicated ray tracing acceleration hardware, use an advanced acceleration structure and implement an entirely new GPU rendering pipeline to enable real-time ray tracing in games and other graphics applications. Ray tracing acceleration is leveraged by developers through NVIDIA OptiX, Microsoft DXR enhanced with NVIDIA ray tracing libraries, and the upcoming Vulkan ray tracing API.
Shadow of the Tomb Raider will be available on September 14, 2018 for the Xbox One, PlayStation 4, and Windows PC/Steam. Pre-order Digital Deluxe, Digital Croft or Croft Edition now at TRACKING LINK to get Shadow of the Tomb Raider two days early!